Blender for Virtual Fashion Accessory Design
Metafashion Virtual Fashion Designing
Make Digital Portfolio
Live Experience in MetaFashion Studio
• Duration : 3 Months
• 24 Hours Live-Online Lectures
• 24 Hours Live-Project support and Query solving session
• 1-Industry workshops
Request a Call Back!

About Course
To grab the attention of most people, the videos should be crisp, entertaining, with top-notch graphics and animations. Wonder how to create such videos? The Blender software is perfect for such video creation and animations.
At Pepper Animations, you can get the best training on creating animations and visual graphics through Blender software. When you complete this course, it will surely open up many opportunities for you in the 3D designing industry.
Objective
The virtual fashion accessory design course will teach you the skills required to create virtual fashion accessories of your own. The course will help you design virtual fashion accessories for a range of Jewellery, handbags, shoes and hats.
The virtual assets in metaverse don’t have any limitations like physical world, you will apply creative thinking tools to stretch your imagination to conceptualise Avante-Garde virtual accessories for fashion, gaming and metaverse spaces.
The course will help you learn and apply software like blender, Zee brush, photoshop and substance etc to create and present the virtual accessories in your own unique style. Live sessions, doubt clearing sessions and workshops will consult and hand hold you during the creative process to design and execution of virtual fashion accessories.
Knowledge
By the end of this course , you will be able to;
- Follow systematic process of design conceptualisation to create virtual fashion accessories from scratch
- Understand the requirement of fashion, gaming and metaverse virtual assets
- Create variety of fashion accessories and create a range of accessories in the area of choice.
- You will be able to create and unique and extraordinary range of materials and apply them in Jewellery, hats, handbags and shoe designs.
- You will be able to present your virtual accessories in your own unique style
Skills
- Understand the creative conceptualisation of virtual fashion accessories.
- Design and Development of virtual materials, their properties and application in virtual accessory design.
- Virtual creation of Avant-Garde virtual fashion accessories
- Creating a unique range of fashion accessories and present them for fashion, gaming or metavrese

Software
-
Blender
-
Zee brush
-
Substance
-
Photoshop
-
Premier Pro

Job Profiles
Virtual accessory designers, 3D artist for brands, 3D artist for advertisement agencies, 3D artist for creative studios, 3D artist for product modelling
Who can join
The course is designed for beginners however it can be great advantage for accessory designers and graphic designers.
Session Plan
Blank
Week 1- Introduction to Blender
Session 1- The Blender Interface
1-1 The Blender Screen
1-2 Window Types
1-3 The User Preferences Window
1-4 Open, Saving and Appending Files
1-5 Packing Data
1-6 Importing Objects (from other file formats)
Session 2- Working with Viewports (windows)
2-1 Moving Around in 3D Space
2-2 Window and Button Control
2-3 Creating Viewports
Doubt clearing session- 1 & 2
Week -2- Modelling
Session 3- Creating and Editing Objects
3-1 Working with Basic Meshes
3-3 Using Main Modifiers to Manipulate Meshes
3-5 Edit Mode- Mesh Editing
3-7 The Tool Shelf
3-8 Proportional Editing
3-15 Joining/Separating Meshes, Boolean Operations
Session 4- Materials and Textures
4-1 Basic Material Settings
4-3 Halo Settings
4-7 Basic Texture Settings
4-10 Using Images and Movies as Textures
4-12 Displacement Mapping
Doubt clearing session- 1 &2
Week 3- Hand Bags
Session 3.1- Design conceptualization and developing basic hand bag
Session 3.2- Design conceptualization and developing basic hand bag
Doubt clearing & feedback session- 1 & 2
Week 4- Footwear
Session 4.1- Understanding feet and legs, design conceptualisation, and design components of footwear
Session 4.2- Using various tools to create basic footwear
Doubt clearing & feedback session- 1 & 2
Week 5- Hats
Session 5.1- Understanding hats, basic structure and design conceptualisation
Session 5.2- Using various tools to create headwear
Doubt clearing & feedback session- 1 & 2
Week 6- Jewellery
Session 6.1- Understanding jewellery, basic components and design constrains to design jewellery
Session 6.2- Application of various tools to design jewellery
Doubt clearing & feedback session- 1 & 2
Week 7-8- Blender for Art Direction
Session 7- Setting Up a World
7-1 Using Color, Stars and Mist
7-2 Creating a 3D Cloud Background
7-3 Using an Image in the Background
Session 8- Lighting and Cameras
8-1 Camera Settings and Options
8-2 Lighting Types and Settings
8-4 Indirect Lighting
Session 9- Render Settings
7-1 Basic Setup Options
7-2 Rendering a JPEG Image
7-3 Creating an MPEG Movie File
Session 10- Ray-Tracing (mirror, transparency, shadows)
10-1 Lighting and Shadows
10-2 Reflection (mirror) and Refraction (transparency)
Week 9-10- Blender for Art direction- Animation & Virtual World
Session 11- Animation Basics
11-1 Basic Key-framing and Auto Key-framing
11-3 Working with the Graph Editor and Dope Sheet
11-7 Animating Materials, Lamps and World Settings (and more)
Session 12- Adding 3D Text
12-1 Blender 3D Text Settings
12-2 Converting to a Mesh
Session 13- NURBS and Meta Shape Basics
13-1 Using NURBS to create lofted shapes
13-2 Liquid and droplet effects using Meta Shapes
Session 14- Modifiers
14-1 Generate Modifiers
14-2 Deform Modifiers
14-3 Simulate Modifiers
Week 11-12- Creating virtual world
Session 15- Particle Systems and Interactions
15-1 Particle Settings
15-2 Using the Explode Modifier
15-3 Particle Interaction With Objects and Forces
15-4 Using Particles and Vertex Groups for Hair and Grass
Session 16- Child-Parent Relationships
16-1 Using Child-Parented Objects
16-2 Adjusting Object Origins (center points)
Session 17- Working With Constraints
17-1 Constraint Basics
17-2 Tracking To An Object
17-3Following Paths and Curves
Session 18- Armatures (bones and skeletons)
18-1 Using Armatures to Deform Meshes
18-4 Creating Bone Vertex Groups
18-5 Using Inverse Kinematics (IK) and Constraints
Session 19- Mesh Shape Keys (vertex editing)
19-1 Creating Mesh Shape Keys
19-2 Animating Shape Keys
Session 20- Object Physics
20-1 Using Soft Bodies
20-2 Creating Cloth Effects
20-3 Creating Fluid Effects
20-4 Creating Volume Smoke
Session 21- Working With Nodes
21-1 General Node Information
21-2 Using Nodes for Depth-Of-Field Camera Effects
Session 22- Creating Springs, Screws, Gears and other Add-On Shapes
22-1 Create Screws and Gears
22-2 Using Mesh Editing to Create Revolved Shapes
22-3 Blender Add-On Meshes
22-4 Using Logic Blocks
Session 23- Textures in the Game Engine
23-1 UV Texture Mapping
Session 24- Final Project review
Session 24.1- Project briefing- Developing a range of avant-garde virtual fashion accessory for a specific purpose (Design prototyping/ gaming/ virtual asset for metaverse)
Session 24.2- Project review and feedback
Session 24.3- Project review and feedback
Session 24.4- Project review and feedback
Student’s Work
Learn Job Oriented Courses
Metafashion Foundation Certificate Programme
3 Month Course
Duration: 3 Months
⭐⭐⭐⭐⭐ 4.7
Fees: ₹30,000
Metafashion Certificate Programme
6 Month Course
Duration: 6 month
⭐⭐⭐⭐⭐ 4.9
Fees: ₹55,000
Cinema 4D Certification Course
3 Months Course
Duration: 3 Months
⭐⭐⭐⭐⭐ 4.5
Fees: ₹30,000
CLO3D Certification Course
3 Month Course
Duration: 3 Months
⭐⭐⭐⭐⭐ 4.6
Fees: ₹30,000
Digital Fashion Illustration Course
6 Month Course
Duration: 3 Months
⭐⭐⭐⭐⭐ 4.8
Fees: ₹30,000
NFT Certificate Programme
3 Month Course
Duration: 3 Months
⭐⭐⭐⭐⭐ 4.9
Fees: ₹30,000
We’ve implemented and adhered to open and decentralized standards




Check out our workshops
Tailor made for creatives with interests in fashion, graphic design, 3D modelling and illustration.
SIGN UP